![]() When playing with many Minions, it’s important to consider the implications of triggering a mid-turn shuffle. Similarly, if the available payload consists mostly of Treasures, or if some Kingdom Treasure cards are especially useful to have (such as Counterfeit or Supplies ), then the utility of Minion’s discard-and-draw mode is mostly negated, as you would just discard your good Treasures with it. ![]() This is likely to be the case if strong draw alternatives such as Wharf are available. Minion is less likely to be relevant in conditions that don’t support draw-to-X decks well. Minion may also be more effective if other discard attacks such as Militia are relevant, because you can simply draw back up to four cards in hand on your turn. If the Kingdom offers solutions to the problems above, building a draw-to-X deck using Minion becomes more appealing. Likewise, Minion is more attractive in Kingdoms with gainers that reduce your hand size (e.g. Festival ), as the former is no problem when you can draw back up to four cards and the latter is effectively draw-neutral when you can reset your hand size. As with other draw-to-X cards, this typically includes discard for benefit cards (e.g. Thus, Minion is often much better in Kingdoms that have some other payload that works well with draw-to-X.
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